TheSicklyWizard
TheSicklyWizard
  • Видео 187
  • Просмотров 1 773 200
(3-Player Co-op) Part 4 - We Go Up Now
Broadcasted live on Twitch -- Watch live at www.twitch.tv/thesicklywizard
Просмотров: 351

Видео

Playing Around With More Facial Rigging
Просмотров 5723 месяца назад
I played around with the idea of using the Action Constraint to controll the face, and talk about some of the hangups behind actually doing so. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Graphics...
Working on Corrective Shapekeys
Просмотров 3043 месяца назад
Corrective Shapekeys take an innordinate amount of time to set up and make. So, thats what I set up to do for the whole stream ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Graphics Discord - discor...
Sickly Plays Dark Souls (3-Player Co-op) Part 3 - It do go down
Просмотров 2124 месяца назад
Broadcasted live on Twitch Watch live at www.twitch.tv/thesicklywizard
This character has more bones than a human body
Просмотров 1,7 тыс.4 месяца назад
I'm making a lot of progress on the rigging, slowly putting all the systems in place. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Graphics Discord - discord.gg/ME2JaCnUjC ▷ Buy me a Coffee if you ...
Losing my mind while rigging
Просмотров 7034 месяца назад
So i got tired texture painting, so i decided to move on to rigging, which is its own nightmare. I enjoy rigging but blender's system is a nightmare. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in our PS1 Gr...
Character Head Time Lapse
Просмотров 1,5 тыс.5 месяцев назад
I'm not gonna have use for most of this footage, so im putting it all together in an unlisted timelapse incase anyone wants to see the whole modeling process. ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com/r/ps1graphics/ ▷ Come hang out in o...
Theres More to Blender's Custom Startup Saves Than You Realize...
Просмотров 1 тыс.5 месяцев назад
So you may know about saving custom defaults in blender, but do you know how to make your own? You will now! Zenplates - Easy Templates Addon: www.patreon.com/posts/zenplates-new-100172069?Link& ▷ Support me on Patreon - www.patreon.com/TheSicklyWiz ▷ Follow me on Twitter - SicklyWiz ▷ Watch me Livestream - www.twitch.tv/thesicklywizard ▷ Check out the PS1 Subreddit - www.reddit.com...
GameDev - Finishing Rig and Animating
Просмотров 1,5 тыс.9 месяцев назад
GameDev - Finishing Rig and Animating
GameDev - Character Rigging
Просмотров 1,3 тыс.9 месяцев назад
GameDev - Character Rigging
Sickly Streams: Working on a Horror Asset Pack - Part 2
Просмотров 74210 месяцев назад
Sickly Streams: Working on a Horror Asset Pack - Part 2
Sickly Streams: Working on a Horror Asset Pack - Part 1
Просмотров 1,6 тыс.10 месяцев назад
Sickly Streams: Working on a Horror Asset Pack - Part 1
(3-Player Co-op) Part 2 - It's actually working now.
Просмотров 52910 месяцев назад
(3-Player Co-op) Part 2 - It's actually working now.
Doing some chararacter rigging
Просмотров 91210 месяцев назад
Doing some chararacter rigging
Dark Souls 1 (3-Player Co-op) - Part 1: Its gonna get interesting
Просмотров 1,1 тыс.Год назад
Dark Souls 1 (3-Player Co-op) - Part 1: Its gonna get interesting
Sickly Streams: Madotsuki from Yume Nikki - Part 3 (Weight painting & Shape Keys)
Просмотров 719Год назад
Sickly Streams: Madotsuki from Yume Nikki - Part 3 (Weight painting & Shape Keys)
Sickly Streams: Madotsuki from Yume Nikki - Part 2
Просмотров 856Год назад
Sickly Streams: Madotsuki from Yume Nikki - Part 2
Sickly Streams: Madotsuki from Yume Nikki - Part 1
Просмотров 1,5 тыс.Год назад
Sickly Streams: Madotsuki from Yume Nikki - Part 1
How I Made The Best 2d Facial Rig [Blender 3.4 & +4.0]
Просмотров 52 тыс.Год назад
How I Made The Best 2d Facial Rig [Blender 3.4 & 4.0]
Doing some Character Texture Work
Просмотров 2,7 тыс.Год назад
Doing some Character Texture Work
Showing Off My Character Head Workflow
Просмотров 1,9 тыс.Год назад
Showing Off My Character Head Workflow
Sickly Streams - Lake Haven: Chrysalis Full Playthrough
Просмотров 838Год назад
Sickly Streams - Lake Haven: Chrysalis Full Playthrough
Complete Low-poly Character Rigging Stream (FK/IK switch drivers, Head Tracking, & Blendkey drivers)
Просмотров 3,5 тыс.Год назад
Complete Low-poly Character Rigging Stream (FK/IK switch drivers, Head Tracking, & Blendkey drivers)
~PS1 Character Animations~ Prerendered PS1 Scene
Просмотров 5 тыс.Год назад
~PS1 Character Animations~ Prerendered PS1 Scene
~Clearing up Some Commissions~ Prerendered PS1 Scene
Просмотров 3,5 тыс.Год назад
~Clearing up Some Commissions~ Prerendered PS1 Scene
Low Poly Skull
Просмотров 2 тыс.Год назад
Low Poly Skull
Working On a Frog 3d Print
Просмотров 503Год назад
Working On a Frog 3d Print
Just some peace and quiet art
Просмотров 760Год назад
Just some peace and quiet art

Комментарии

  • @denpapa
    @denpapa 6 дней назад

    ape escape music detected

  • @TheOnlyAndEgg
    @TheOnlyAndEgg 6 дней назад

    Hey there! Love this rig, got to do an actual project with it and everything. However, I wanted to add a mouth on my rig but I can't add another UV Map because the max is 8. I have 6 maps for pupil, eye, and eyebrows, UVMap and TEXCOORD_0. Any clue on how I can fit one more for the mouth?

  • @PRINTORO
    @PRINTORO 7 дней назад

    SIIIIICCCCK!!!!!!

  • @brawlmaster7
    @brawlmaster7 7 дней назад

    absolutely amazing!! ;D incredible tutorial man! hahah, i can't believe how much ease of access blender can have; like placing all those tree with different colors and shapes to ' em n stuff, it's amazing!

  • @TheAtticus82
    @TheAtticus82 10 дней назад

    Dude, this is one of the best Blender tutorials I've ever found. instant sub from me

  • @JohnnyThund3r
    @JohnnyThund3r 10 дней назад

    Very helpful... this is like the first tutorial I've seen where someone explains how to make seamless video game textures in Gimp.

  • @Wabkee
    @Wabkee 16 дней назад

    This is my absolute favorite blender tutorial of all time! Thank you so much for taking the time to throughly explain each step. I am looking for help on how to modify the facial rig to better fit my art style and anyone reading this has any advice I would very much appreciate the guidance. In my art style, I don’t fill in the white of characters’ eyes. Ex) Scooby Doo: Legend of the Phantosaur My plan was to use the white of the eyes act as a range for the pupil movement (potentially down the line to have white be a more specific color), but then the white would then be made to appear invisible on the rest of the model without the pupil. I've experienced difficulty trying to incorporate this concept with the facial rig - I've tried using various transparency shader methods, but most haven't worked as intended, especially needing the mix shader for the transparency needing to occur after all the multiply shaders.

    • @TheSicklyWizard
      @TheSicklyWizard 16 дней назад

      Well, based on what I'm reading, you can basically ignore adding the white of the eyes and just layer the pupils on with alpha. Maybe make an alpha mask where the pupils can go instead of using the white of the idea as a sort of way to do that

    • @Wabkee
      @Wabkee 15 дней назад

      @@TheSicklyWizard Thank you so much!

    • @Wabkee
      @Wabkee 14 дней назад

      Update on the rig: I created an alpha mask as suggested and used a series of mix shader nodes to layer everything as the transparency node does not work with the normal mix node. Though my model appears as intended, I've encountered a new problem. If the pupil moves onto the black fill of the mask, it will remain visible though the pupil's color will become one singular color. Ex) Character's pupil has drawn on highlights and shadows, but moving it outside of the white of alpha mask will remove the details and it'll just be a singular shade of blue. I have been playing around with the sequence order of the mix shader nodes, but to no avail. I feel close to the end result, just don't know what's triggering the 'turning into one solid color' part.

    • @TheSicklyWizard
      @TheSicklyWizard 14 дней назад

      @Wabkee yea that definitely sounds like you got the sequence wrong, I'd help if I could see your node set up

    • @Wabkee
      @Wabkee 14 дней назад

      @@TheSicklyWizard Would you feel comfortable if I message you on discord?

  • @spicym7669
    @spicym7669 20 дней назад

    Does not work for me.

  • @Ioydd
    @Ioydd 22 дня назад

    काल्पनिक

  • @vilewisher8786
    @vilewisher8786 24 дня назад

    Fantastic walkthrough on this Sickly. That said, seems like putting these together would be pretty tricky (building multiple scenes then stitching them all together as one big world to explore). Do you have any tutorials on that? Thank you for all you do!

  • @Pocky311
    @Pocky311 25 дней назад

    Fuckkkkkkkk >~<

  • @shaharyar.shaukat
    @shaharyar.shaukat 26 дней назад

    Thank you so much for this addon. :) Can't seem to make it work on 4.2, but working great in 3.6. Maybe I'm missing something 😢

  • @caveirainvocada9438
    @caveirainvocada9438 27 дней назад

    Sprytile is in 4.x through ReSprytile!

  • @VikVaughnMISC
    @VikVaughnMISC 28 дней назад

    I've been trying to vertex paint my models in the same style as Banjo Kazooie, however, I've noticed that there are specific regions of Banjo's model where there isn't interpolation happening across the faces. His stomach and his fur have a clearly defined boundary that doesn't interpolate between the brown and the skin. Do you know how to replicate this without assigning a different vertex color material to those specific faces? That's the only solution I can think of but I'm not sure that's how they would have done it, and I want to be as faithful as possible in my models.

    • @TheSicklyWizard
      @TheSicklyWizard 28 дней назад

      Use a face mask, that should create hard edges

    • @VikVaughnMISC
      @VikVaughnMISC 27 дней назад

      @@TheSicklyWizard Wow, I can't believe it was that simple. I'm out here trying edge masks, doubled up verts, new materials, all sorts of useless crud. Thank you so much.

  • @jerpmerp6157
    @jerpmerp6157 Месяц назад

    Absolutely love your workflow, rly great stuff and is helping me a ton.

  • @EduSodap
    @EduSodap Месяц назад

    This was fantastic. Every video out there teaches you how to get by and not understand anything so everything breaks apart down the line. I'm getting the fundamentals now, thanks!

  • @hetzelino2236
    @hetzelino2236 Месяц назад

    does he use any extrude add-ons?

  • @lewytowar6860
    @lewytowar6860 Месяц назад

    from a beginner pov this is way too fast and not very clear

    • @TheSicklyWizard
      @TheSicklyWizard Месяц назад

      It's not really meant for a beginner, it's more of a narrated timelapse

    • @lewytowar6860
      @lewytowar6860 Месяц назад

      @@TheSicklyWizard yeah... sucks that i already have a whole mina model but i dont know how to unwrap :D

    • @TheSicklyWizard
      @TheSicklyWizard Месяц назад

      I would point you here, this one's an actual tutorial I made some time back that might give you a lot of good pointers for UV mapping a character. Lmk if you have any particular questions I can try & help you with 👍 ruclips.net/video/qa5TQhoVi7M/видео.html

  • @maxiperez8408
    @maxiperez8408 Месяц назад

    Wow awesome video!! Love how you summarize and break down the process and technique. It really help me to understand concepts I was kinda struggling with😂😅 Hope you keep on doing more awesome thinks like this 🙌

  • @Jackal_Neck
    @Jackal_Neck Месяц назад

    Idk why people seem to think this is a day 1 blender course or something

  • @Kvasarr
    @Kvasarr Месяц назад

    In the first 5 minutes of this video I have learned more than i have ever learned.... thank you

  • @lewytowar6860
    @lewytowar6860 Месяц назад

    4:30 i dont get it .. i did the neck exactly lilke you but my collar does not extrude lilke yours

  • @tammysilverwolf1085
    @tammysilverwolf1085 Месяц назад

    Man this tutorial is so useful and helpful. Thank you for taking the time to put it together, it has me thinking about all kinds of possibilities.

  • @AndrewMilesMurphy
    @AndrewMilesMurphy Месяц назад

    I like the concept, monocle really tying it together

  • @Snottle1
    @Snottle1 2 месяца назад

    These videos are invaluable, thank you so much!

  • @nabilrizky7192
    @nabilrizky7192 2 месяца назад

    I'm using 2.93 version, i don't have that Mash option where to find in that version?

  • @Jackal_Neck
    @Jackal_Neck 2 месяца назад

    always gotta hit a like for this absolute classic

  • @DraconicKobold
    @DraconicKobold 2 месяца назад

    Technicly you are still only putting different colors on parts of the same material instead of mixing materials. If you export it from blender tho then you can use the splat map to mix materials.

    • @TheSicklyWizard
      @TheSicklyWizard 2 месяца назад

      Yeah it'd have to be baked to truely "mix" the materials.

    • @PatinaGames
      @PatinaGames 2 месяца назад

      @@DraconicKobold or, if you are exporting to a target you replicate your targets shader to intemperate the same data, texture splattering algorithm is on wikipedia or you can just use a lerp node or function to simulate the blender mix node

  • @arrangemonk
    @arrangemonk 2 месяца назад

    cant you splatmap with a graysale map and some custom ramps so you can encode more textures?

    • @TheSicklyWizard
      @TheSicklyWizard 2 месяца назад

      Yes! Alternatively, you could even apply that same idea to the 3 RGB channels, splitting each each channel into their own weighted channel map.

    • @arrangemonk
      @arrangemonk 2 месяца назад

      @@TheSicklyWizard unlimited multitexturing

  • @conradvd7262
    @conradvd7262 2 месяца назад

    Reaaaallly looking forward to this video!

  • @PatinaGames
    @PatinaGames 2 месяца назад

    I’ve been mixing this with a shader that does atlas textures based on UV encoded indexes along with custom texture filtering

  • @PatinaGames
    @PatinaGames 2 месяца назад

    this is also possible with vertex colors! Im excited to post more on my setup when its finished on the ps1 graphics discord! Probably the best retro graphics discord i’ve found! Edit: and the color attribute one was mentioned, lol was too eager!

  • @brooklynholman4441
    @brooklynholman4441 2 месяца назад

    YOU CANT FOOL ME THIS IS SIMS 4🤨🤨🤨😊

    • @TheSicklyWizard
      @TheSicklyWizard 2 месяца назад

      I've been foiled. Ruined. The grift is over. It was always Sims 4.

  • @StardustSauce
    @StardustSauce 2 месяца назад

    Looks good. Very pleased to find out that the fundamentals here basically a much more elegant, fully featured version of the system I slapped together last year. The real bow that ties everything together is that the kobold's stupid cute.

  • @hakankosebas2085
    @hakankosebas2085 2 месяца назад

    discord link expired

  • @an_enigmaticdream
    @an_enigmaticdream 2 месяца назад

    I dont get how your videos only have 4K views, your editing and jokes are great! And this is great learning experience

    • @TheSicklyWizard
      @TheSicklyWizard 2 месяца назад

      Probably a lack of consistency in posting. I had a new year resolution to put out a new series this year, so stay tuned for that